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gomez et al
gomez et al
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1
what is the difference between Fig 2C and 2D?
different tasks
different brain regions
different classifier
different stimuli
2
what do the contrast maps in Fig 5a show?
Face-selective and Pokémon-selective regions are identical
Pokémon responses are found in the same regions as places
Pokémon-selective responses appear in experienced participants not novices
Novices have stronger Pokémon responses than experienced participants
3
what did Fig. 7 conclude about pokemon-selective voxels?
they respond to both characters and places
they are specific to characters
they have mixed selectivity for both characters and places
4
what does Fig 6a reveal about Pokemon-selective regions?
They're foveally biased, meaning they process small, central visual stimuli
They are identical to face-selective regions
They process Pokémon in the peripheral vision
They are randomly distributed in the visual cortex
5
what was the purpose of the "oddball task" during fMRI scanning?
to test their Pokémon knowledge
to track eye movements
to see if Pokémon images were more exciting than faces
to ensure participants paid attention to the stimuli
6
the data being plotted in Fig. 4 is the BOLD signal from fMRI
False
True
7
what does "eccentricity bias" refer to in this study?
how the brain processes animated characters
how video games influence learning
how unusual visual experiences affect memory
how the retinal location of visual stimuli influences brain organization
8
which part of the brain showed a distinct response to Pokemon in experienced participants?
pFus
collateral sulcus (CoS)
mFus
occipitotemporal sulcus (OTS)
9
what does Fig 7 tell us about Pokemon game scenes?
They cause stronger activity in novices than in experts
They are processed in the same areas as Pokémon characters
They activate the place-selective cortex, not the Pokémon-selective region
They do not activate any brain regions
10
which feature of Pokemon most strongly predicted their neural representations in the VTC?
real-world size
retinal eccentricity
rectilinearity
perceived animacy
11
what does RSM stand for?
representational similarity matrix
rational similarity matrix
representational simulation matrix
rational simulation matrix
12
in Fig. 1, what do the blue and grey distributions represent?
grey = novice, blue = experienced
grey = children, blue = adults
grey = faces, blue = pokemon
grey = experienced, blue = novice
13
in Fig 5b, how does the location of Pokemon selectivity compare to faces and places?
Pokémon responses are medial to faces & overlap with place-selective areas
Pokémon responses are lateral to faces & far from places
Pokémon responses are found only in face-selective regions
Pokémon responses are randomly distributed in the brain
14
in Fig 2b, why does the classifier perform better for Pokemon in experienced participants?
Pokémon images were brighter and clearer
they paid more attention to Pokémon
their brains developed a specialized response to Pokémon
they liked Pokémon more
15
what does Figure 2a (RSMs) show about Pokémon-experienced participants?
their brains confused Pokémon with faces and animals
they had lower neural responses to Pokémon than to faces
their brain responses to Pokémon were distinct and reproducible
their VTC did not differentiate Pokémon from other stimuli
16
what was the main research question of the study?
whether playing Pokémon improves memory
whether video games enhance cognitive skills
how early visual experiences shape brain organization
how adults recognize faces better than Pokémon
17
according to Fig 4, how does the retinal size of Pokemon compare to faces and corridors?
Pokémon are larger than faces but smaller than corridors
Pokémon and faces have identical retinal sizes
Pokémon are smaller than faces and much smaller than corridors
Pokémon take up more of the visual field than corridors
18
why was the two-back task in Fig 2d important?
it showed that Pokémon responses were not due to selective attention
it showed that novices could recognize Pokémon as well as experts
it measured how well participants remembered Pokémon names
it tested participants' reaction times to Pokémon images
19
what does Fig 3 show about where Pokemon are processed in the brain?
Pokémon activate the same regions as words in the brain
Pokémon-selective responses are located in the lateral FG and OTS
Pokémon responses are randomly distributed across the cortex
20
why is the chance level set at 20% in Fig 1a?
it was a five-alternative forced-choice task
only 20% of participants knew Pokémon names
participants guessed randomly
Pokémon images were shown 20% of the time