stud
bud
Sign up
Log in
Home
Library
Explore
SAT
More
“Click, Think, Teach: ICT Competency Quiz Game” Flashcards | StudBud
Explore
/
“Click, Think, Teach: ICT Competency Quiz Game”
“Click, Think, Teach: ICT Competency Quiz Game”
30 terms
·
StudBud Administration
·
3 plays
Imported from external platform
Flashcards
30 cards
F
Practice quiz
P
Host live
L
Questions
30
Answers
1
1. What does ICT stand for?
D. Interpersonal and Computer Technology
A. International Communication Technology
C. Integrated Communication Technology
B. Information and Communication Technology
2
7. Which of the following is NOT a domain in ICT Competency Standards for Teachers?
A. Communication and Collaboration
D. Social, Ethical, Legal and Human Issues
B. Teaching, Learning, and Curriculum
C. Technology Operations and Concepts
3
8. What educational shift is triggered by technology?
B. Traditional teaching methods
A. Memorization-focused learning
D. Elimination of teachers
C. Educational revolution in teaching and learning
4
9. What is the goal of integrating ICT in teaching?
D. To remove traditional books
B. To replace teachers
C. To maximize student learning
A. To entertain students
5
3. What is the main focus of ICT Competency Standards for teachers?
C. Programming skills for students
D. Using books in digital format
B. Applying technology for teaching and learning
A. Using technology for entertainment
6
12. What is the goal of Standard 2: Planning and Designing Learning Environment?
D. Maximizing student punishment
B. Avoiding tech use
C. Creating effective learning through tech
A. Planning only traditional activities
7
17. Which domain encourages understanding diverse learners in tech use?
D. Productivity Standards
A. Social, Ethical, Legal and Human Issues
C. Curriculum Planning
B. Legal Awareness
8
14. Assessment and Evaluation using technology helps to:
B. Make grading slower
D. Collect and analyze data
C. Remove teacher accountability
A. Entertain learners
9
10. Which competency promotes ethical use of digital tools?
B. Technology Concepts
D. Social, Ethical, Legal and Human Issues
C. Productivity Practice
A. Planning and Designing
10
4. Who are considered digital natives?
B. People who create technology
C. People born before the digital age
D. People born during or after the rise of digital technology
A. People who struggle with technology
11
21. What does Creativity and Innovation standard promote?
B. Developing original ideas using tech
A. Copy-paste work
D. Avoiding group work
C. Memorizing facts
12
2. Which of the following best describes the impact of technology on education?
A. It has made learning more difficult.
D. It only benefits digital natives.
C. It provides new ways to teach and learn.
B. It has replaced the need for teachers.
13
19. What is the ultimate goal of becoming proficient in ICT competencies?
C. Making tech more complex
A. Managing 21st-century learners
B. Teaching outdated tech
D. Avoiding digital tools
14
16. What is the main goal of integrating social, legal, and ethical issues in ICT standards?
C. Promoting safe and legal tech use
D. Ignoring students' needs
B. Ensuring students play more games
A. Promoting harmful use of tech
15
26. Which ISTE standard matches with understanding tech systems?
A. Collaboration
B. Digital Citizenship
C. Technology Operations and Concepts
D. Creativity
16
25. What does Digital Citizenship require from students?
A. Sharing passwords
D. Hacking school sites
C. Using tech responsibly and ethically
B. Ignoring tech rules
17
22. Which standard emphasizes teamwork through digital platforms?
A. Productivity
B. Communication and Collaboration
D. Social Ethics
C. Research
18
6. What does the term "digital immigrant" refer to?
D. A person who invented the internet
A. Someone who is against digital tools
B. A person who adapted to digital technology later in life
C. A person who resists change
19
30. What should a pre-service teacher do with ICT standards?
D. Let students figure it out
A. Ignore them
B. Memorize only
C. Apply them in planning lessons
20
24. Which standard develops student problem-solving through tech?
C. Digital Citizenship
B. Critical Thinking and Decision Making
A. Creativity
D. Entertainment Literacy
21
15. What is encouraged by Standard 5: Productivity and Professional Practice?
A. Limiting teacher development
C. Using outdated methods
D. Avoiding digital resources
B. Lifelong learning and collaboration
22
5. Why are ICT Competency Standards important for teachers?
C. To enhance learning outcomes through technology
D. To eliminate the need for lesson planning
A. To reduce screen time in class
B. To increase textbook usage
23
27. Which of the following is a benefit of ICT in education?
C. Making tech more complex
B. Better memorization
A. Improved engagement and outcomes
D. Less collaboration
24
11. What does Standard 1 for teachers emphasize?
C. Reading literature
D. Avoiding technology
A. Teaching values
B. Understanding tech operations
25
29. Which standard includes promoting global awareness through tech?
C. Legal Use
D. Operations Only
A. Creativity and Innovation
B. Communication and Collaboration
26
28. What is a key outcome of applying ICT competencies in the classroom?
C. Boredom
B. Disconnection
D. Enhanced learning experience
A. Confusion
27
18. Who sets the standards referenced in the Philippines' ICT Competency Framework?
B. DepEd only
A. Microsoft
C. CHED and UNESCO
D. Facebook and Google
28
23. What does Research and Information Fluency aim to teach students?
A. Memorizing books
C. Writing by hand only
D. Ignoring sources
B. Gathering and evaluating digital info
29
20. Which tool helps evaluate the teacher’s use of technology?
A. Entertainment apps
C. Memo writing
D. Bulletin boards
B. Assessment and Evaluation
30
13. Which standard focuses on curriculum and student learning?
A. Assessment
D. Research Fluency
B. Productivity
C. Teaching, Learning and Curriculum