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CIS 435 Human Computer Interaction Midterm Review Flashcards | StudBud
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CIS 435 Human Computer Interaction Midterm Review
CIS 435 Human Computer Interaction Midterm Review
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Questions
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Answers
1
Which
usability goal
refers to the product
completing the correct functionality
so that users can do what they need?
Effectiveness
Learnability
Utility
Efficiency
2
Which is an example of a product that creates a
challenging
and
cognitively stimulating
user experience
?
Brain teasers and puzzle apps.
Online streaming apps
Learning Management Systems (e.g., Blackboard, Google Classroom, etc.,)
E-books
3
Visibility
refers to designing interfaces to have similar operations & use similar elements for achieving similar tasks.
False
True
4
Gulf of Evaluation
is the distance between the user and the system - with the user asking "How do I use the system?"
False
True
5
In the process of interaction design, understanding people in different contexts include all
except
?
Learning capabilities
How people live
Income constraints
Work
6
______ involves analyzing the reactions and performance of users via scenarios, manuals, etc., for observation.
Empirical Measurement
Prototyping
Iterative Design
Focus on users and tasks
7
What does the
Discover
stage of the Interaction Design process entail?
Different solutions are tested at small scale.
Designers understand the problem rather than make assumptions about it
Different responses to the design challenge are created
Based on the insights gained through the Discover phase
8
Which is
not
a cognitive framework?
Gulf of Execution and Evaluation
Mental models
External cognition
Information overload
9
Which is a design implication of
memory
based on cognitive aspects?
Promoting recognition rather than recall by using familiar interaction
Design interfaces that encourage exploration
Using white space for grouping information
Avoid cluttering visual interfaces with too much information.
10
Which is not an interaction type?
Manipulation
Conversing
Reversing
Instructing
11
How can you determine what a
poor
design is ?
Support and extend the user’ activities
Compare weaknesses and strengths of different interactive products
Optimize the user’s interaction with a system
Analyze details that lead to sensual effects
12
Which is not a
usability
goal?
Accessibility
Inclusivity
Safety
Memorability
13
The below is an example of Distributed Cognition.
Remembering course materials from previously auditing a course
Quizzing yourself from memory
Going to the library and forming a study group to review course material
14
Which product reflects an
accessibility
design for the sensory impaired?
VR goggles
Screen readers
GPS Navigation
Wireless headphones
15
Which define the
Constraints
design principle?
Pop up menus
Color contrasts
Determining ways of restricting the kinds of user interaction
Adding help text to images
16
Information Processing
is an external cognitive framework.
True
False
17
Which is a
core component
of conceptual models?
The mappings between the concepts and the user experience
Usability goals
Design principles
Interaction design
18
Which
element
of the design process allows solutions to be tested and either rejected or evolved into better solutions?
Deliver
Define
Develop
Discover
19
Which one is
not
a kind of cognitive process?
Problem-Solving
Perception
Collaborating
Attention
20
Early in the design process, what
should
the designers have in mind?
Design team
User needs
Interface architecture
Product budget
21
Which is an example of an
interface metaphor
?
Bookmarking
Input/Output
Cloud Access
Microsoft Office
22
Is the following question reflective of the
Efficiency
usability goal related to an online mobile banking application?
False
True
23
Feedback is only important
during
the design stages of interaction design.
False
True
24
______ is a design implication for Perception.
Reducing cognitive overload
Researching color contrasts techniques
Designing an interface that encourages exploration
Incorporating heuristic decision making
25
A main benefit of
Instructing
interactions allows people to interact with the system in a way that's familiar to them
True
False
26
Affordance design principle entails the user being able to provide thoughts/feelings about an interface design?
True
False
27
A benefit of a conceptual model helps designers straighten out their thinking and correlate their framework and concepts
False
True