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Game VR 7 Construction of Levels (Session 5) Flashcards | StudBud
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Game VR 7 Construction of Levels (Session 5)
Game VR 7 Construction of Levels (Session 5)
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Flashcards
9 cards
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Questions
9
Answers
1
Common game AI include these, EXCEPT
A* search
Finite State Machines
Pathfinding networks
Guided doorways
2
Collision detection
cannot be used for simulation
is view dependent
needs optimization
uses historical data
3
A bounding box strategy is
may result it going through the boundary without detection
heavy on the CPU load
reliant on momentum
more precise than dynamic collision detection
4
Game AI are often called
realistic action
modes
agents
quantum physics
5
Collision detection strategies include these, EXCEPT
Metaphysics
Spatial partitioning
Bounding volumes
BSP trees
6
The process of starting with broad strokes to chart the scale of world space is
highly detailed
called blocking
called Quality Control
called rendering
7
Bounding volumes include these, EXCEPT
Spheres
Tetrahedrons
Oriented Bounding Boxes
Axis-Aligned Bounding Boxes
8
'Unrealistic' is how a player may feel when we deviate from
pathfinding networks
waypoints
economic theory
the laws of physics
9
Intelligent agents may
be human
solve problems
exhibit one behaviour
respond in a set way