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Game Design Semester A Final Exam Flashcards | StudBud
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Game Design Semester A Final Exam
Game Design Semester A Final Exam
41 terms
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Connections Academy Game Design A Review Game
Flashcards
41 cards
F
Practice quiz
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Host live
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Questions
41
Answers
1
Players are focused on winning & weighing their actions by maximizing their chances for victory
strategic immersion
narrative immersion
tactical immersion
spatial immersion
2
Men and woman play video games in nearly equal proportions.
True
False
3
Exerting power to achieve a goal is called:
sympathy
empathy
autonomy
agency
4
A machine’s ability to mimic human thinking to appear to be learning is known as:
game mechanics
personal best
artificial intelligence
human-computer interaction
5
Mastery is
a case of being consistently lucky.
reacting poorly to opponents’ decisions.
learning all the rules of a game.
the state of complete skill, knowledge, and accomplishment.
6
One of the creators of
Tetris
was
a circus clown who worked at children’s birthday parties
an entomologist focused on how insects navigate small spaces
a civil engineer focused on modernist design
a psychologist specializing in human-computer interactions
7
A state of deep engagement that allows a player to fully invest in a game’s world is called:
player immersion
games-as-art
gameplay innovation
truth in storytelling
8
Creating pixel-based images that can be applied to the polygonal surfaces of 3D models is
bitmapping
texture mapping
rasterizing
shading
9
A technical design document is
the plan for how to implement the game design
used to make sure their work is interesting to the audience
one that is stored in the code of a game itself
one that is stored on cloud computing
10
Pong
is the first real video/computer game.
True
False
11
The part of a computer system that contains encoded information for physical components is the
hardrive
software
hardware
freeware
12
The piece of computer hardware that manipulates a machine’s memory to create images rapidly
ROM
CPU
GPU
RAM
13
In video game development, the person responsible for the visual screen layout & game menus
gameplay designer
lead designer
user interface designer
level designer
14
Scrabble and
Uno
are good examples of
games of randomness balanced with skill
chance-based games
psuedorandomness
skill-based games
15
One of Atari’s infamously horrible games was
E.T. the Extra Terrestrial
Donkey Kong, Jr.
the Thing
Tank
16
Older monitors that used a vacuum tube to generate a focused electron light beam are called:
electromagnetic tubes
transistor tubes
cathode ray tubes
plasma screen tubes
17
Good strategic design includes supporting a variety of gameplay styles & different ways to win
False
True
18
One of the best-selling video game consoles of the late 1900s was:
Bally’s Astrocade
the Atari 2600
the Fairchild Video Entertainment System
the Magnavox Odyssey
19
There should be both risks and rewards in the different strategies a player can use in a game.
False
True
20
A flat, two-dimensional surface is:
a landscape
a facade
a plane
an axis
21
Games where gameplay is designed to mimic the real world or fictionalized activities
strategy
role-playing
adventure
simulation
22
A discipline is
an artist
) an area of knowledge or specialization
a programmer who also designs video games
a playtester
23
1. Fetch is an example of which kind of game?
competitive
game of chance
cooperative
puzzle game
24
In game design, “QA” stands for:
Quality Assurance
Quest Activation
Question and Answer
Quantity of Action
25
In gaming, “rendering” refers to:
writing and re-writing data onto a single chip
generating visuals
taking apart code to find out how a game runs
generating scripts to determine how objects move
26
In video game development, the person who designs and documents the underlying systems is
gameplay designer
user interface designer
level designer
lead designer
27
The Magnavox Odyssey was invented by
a playing card company
a physicist
a computer programmer
a TV engineer
28
The programmer who directs, manages, & oversees the programmer team & code for the game is the
game engine programmer
gameplay programmer
lead programmer
UI programmer
29
Specific design principles and procedures can help players enter a state of flow.
True
False
30
In Unity, which view would you use to move, scale, rotate, and place objects?
scene view
hierarchy view
inspector view
console view
31
A GDD shouldn’t change over the course of a game’s development.
True
False
32
Under transform data, if you changed the “y” value for an object to 0.5, it would:
double its size
become half its size
end up having half the amount of yellow in its color
move up a half unit from its origin
33
The French sociologist Caillois said that a basic characteristic of any game is that:
play should be a source of joy and amusement
all of these
players choose to participate of their own free will
players play for pleasure
34
Imposes a cost for using certain strategies, but hides the cost from the player during the game
shadow cost
relational cost
manifest cost
subordinate cost
35
In a cooperative game, participants strive to outdo each other and emerge victorious.
False
True
36
In Unity, which of the following is considered an “asset?”
3D models
programming files
audio files
all of these
37
Which programming language does Unity use?
Python
Java
C+
C#
38
Unique combinations of computer hardware or electronics designed to run video games are called:
system engines
game platforms
ROMs
CPUs
39
A camera that views the world through the player’s eyes is:
orthogonal
first-person
isometric
cinematic
40
In game development, the person who oversees and directs the entire design team is the
gameplay designer
level designer
user interface designer
lead designer
41
Feelings that may motivate a player to be engaged in a game include:
all of these
fun
fear
frustration