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Technological Platforms for Teaching PE & Health Flashcards | StudBud
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Technological Platforms for Teaching PE & Health
Technological Platforms for Teaching PE & Health
20 terms
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Answers
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12. What is the function of mobile health apps like MyFitnessPal?
B. Playing music
C. Tracking meals and fitness
A. Making phone calls
D. Sending emails
2
16. What is the purpose of adaptive learning technologies?
C. Standardize lessons for every student
D. Personalize lessons based on progress
A. Increase difficulty for all
B. Avoid assessments
3
13. What can AI-powered tools offer in PE and Health classes?
B. Group chats
D. Flashcard creation
C. Manual note checking
A. Personalized workout plans
4
8. How does gamification enhance PE learning?
B. It removes competition
D. It avoids using technology
A. It makes classes longer
C. It increases motivation and participation
5
20. Why should educators recommend digital games in PE and Health?
A. To replace physical activity
B. For entertainment
D. To enhance learning engagement
C. To avoid real instruction
6
17. What is one advantage of self-paced activities in PE and Health?
B. Strict deadlines
A. Practice at one’s convenience
D. No tracking options
C. Uniform pace for all student
7
3. What is a benefit of students sharing their fitness progress on social media?
C. Avoiding physical activity
B. Peer accountability and motivation
C. Avoiding physical activityD. Memorizing definitions
A. Financial rewards
8
10. What do fitness trackers like Fitbit monitor?
B. Sleep talking
A. Homework submissions
C. Voice quality
D. Heart rate and calorie expenditure
9
15. What does a flexible learning system allow?
A. One strict learning format
B. Only in-person learning
C. Access to varied content formats
D. No technology use
10
11. What technology offers immersive fitness training experiences?
A. Social media
C. Augmented and Virtual Reality
D. Radio
B. Word processors
11
4. How can educators use YouTube in teaching PE and Health?
D. To play games
B. To upload instructional videos
C. To store grades
A. To create music playlists
12
2. Which platform is best for conducting live virtual PE classes?
A. Zoom
C. Instagram
B. TikTok
D. Spotify
13
9. What is an example of a gamified PE activity?
C. Reading books
B. Team fitness challenges
D. Memorizing Dates
A. Essay writing
14
5. What is a feature of virtual classes that enhances interaction?
B. Screen sharing and breakout rooms
A. Offline access
C. Recorded movies
D. Games only
15
19. What is one example of peer support using social media in PE classes?
B. Sharing test scores
A. Ignoring others’ posts
D. Watching movie
C. Exchanging fitness achievements
16
1. What is one way social media can be used in teaching PE and Health?
A. Assigning math problems
B. Sharing workout routines
D. Grading exams
C. Sending attendance reports
17
7. What is one benefit of sports simulation games like FIFA?
D. Teaching music
C. Practicing typing
A. Strategic thinking and motor skills
B. Learning to code
18
6. Which game is suitable for movement-based learning in PE?
D. Candy Crush
A. Minecraft
C. Just Dance
B. Among Us
19
18. How can educators best align technology use with learning outcomes?
C. Avoid student preferences
B. Select appropriate platforms purposefully
D. Let students pick all tools
A. Use random apps
20
14. Which learning model combines online and face-to-face classes?
B. Blended learning
C. Rote learning
D. Isolated learning
A. Self-learning