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Gamification in Education
Gamification in Education
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Concepts of gamification as it relates to education.
Flashcards
15 cards
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Practice quiz
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Questions
15
Answers
1
The average game player is __ years old.
25
30
18
10
2
What popular 80s/90s game helped in the learning of geography? (while also solving mysteries)
Carmen Sandiego
Civilization
Game of Thrones
Super Mario Brothers
3
Which of the following is NOT required for an activity to be considered a game?
Feedback
Goals
Rules
Winner
4
I need to be a "gamer" to understand the concepts and goals of gamification.
True
False
5
Which website(s) allows learners to play an interactive "space race" quiz?
Socrative
Schoology
Edmodo
Quizlet
6
Which game-based quiz site are you on now?
Socrative
Kahoot
Trivia Crack
Quizlet
7
Gamification will require me to change everything about my classroom.
False
True
8
To gamify something, I need to create a full game experience to be successful.
False
True
9
What do you call it when you add game mechanics into a non-game context?
Gameoligize
Edutainment
Gamesies
Gamification
10
Which turn-based game helps students learn politics, history, and economics?
Batman
Civilization
Super Mario Bros.
The Sims
11
Which popular 1980s learning game also allowed many to experience dysentery?
Carmen Sandiego
Oregon Trail
Wheel of Fortune
Mario Brothers
12
Symbols of achievements that can be collected in games are called ____.
Pins
Badges
Leaderboards
Coins
13
How many hours per week do Americans play video games?
(on average, in 2010)
18
8
13
5
14
What is the essence of
gamification
?
Giving Badges & Rewards
Changing Behaviors
Increasing Motivation & Engagement
Gaming in the Classroom
15
Which popular "amusing" game helps teach basic physics, math, economics, and marketing?
Lemonade Stand
Roller Coaster Tycoon
The Sims
Parcheesi