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STEAMPUNKS EDU VIDEO GAME DESIGN (Bloxels) Flashcards | StudBud
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STEAMPUNKS EDU VIDEO GAME DESIGN (Bloxels)
STEAMPUNKS EDU VIDEO GAME DESIGN (Bloxels)
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bloxels
Flashcards
10 cards
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Practice quiz
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Questions
10
Answers
1
In LAYOUT mode, which do the PURPLE blocks represent?
Power-ups
Hazards
Unicorns
Enemies
2
Who should we think about when we're building our games?
The person who will play them!
No one.
People on the internet.
Our teachers.
3
What's another word we use for the colorful blocks in a Bloxels kit?
Pitbulls
Pixels
Pixies
Pickles
4
In LAYOUT mode, what do the YELLOW blocks represent?
Flowers!
Coins!
Lemonade!
5
As designers, we should:
Place our blocks anywhere. It doesn't matter. We wanna play!
Think carefully about where we place blocks.
6
In our games, Enemies have "brains". What are these "brains?"
Brains are a computer inside our heads. That's really cool!
Squishy pink things.
Brains are code in the game that control enemy behavior.
Artificial intelligence.
7
Stories are important to our games because:
Stories waste time and make games take too long.
They bring our games to life and make them worth playing!
8
Good games should be:
REALLY REALLY REALLY LONG.
Expensive and noisy.
"Medium." Not too easy, but not too challenging.
9
What is the difference between an ENEMY and a HAZARD?
Enemies are ugly. Hazards are cute! ^_^
Enemies move and attack! Hazards don't move.
They are both exactly the same.
10
True of False: good games need to be REALLY REALLY hard.
True
False