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Social Networking and Gamification Teacher Web Resource Flashcards | StudBud
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Social Networking and Gamification Teacher Web Resource
Social Networking and Gamification Teacher Web Resource
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1
When using social media and gaming in the classroom, teachers should...
Let students share whatever they want.
Set clear expectations and address digital safety (Gallagher, et al, 2021).
Post pictures of students without asking parents.
2
Teachers should always check the privacy settings before using social media with students (Gallagher and Magid, 2021).
False
True
3
What are some benefits of using social media in the classroom?
Direct communication and feedback (West, 2021).
All of the above.
Opportunities for collaboration and discussion (West, 2021).
Hybrid and online learning opportunities (West, 2021).
4
Teachers do not need to teach students to think critically about information they learn on Twitter or Facebook.
False
True
5
Teachers should not friend request students on Facebook or other social media (Planbook, 2021).
False
True
6
What is an example of safe and acceptable use of games in the classroom?
Students with a device can play but students without don't participate.
Students play Mariokart on Nintendo.
Students play Quizlet Live to practice vocabulary words (Miller, 2020).
Teacher plans for students to play a game with no educational objective.
7
What is an example of safe and acceptable social media use?
Students create blog for writing assignments with feedback (West, 2021).
Students chat with each other on their personal Facebook accounts.
Students posting disrespectful messages during class.
8
High student engagement and immediate feedback are benefits of gaming in learning (Cassie, 2021).
False
True
9
Which of the following scenarios shows safe use of gaming or social media?
All of the above.
Teacher gives students a class code to join Kahoot (Miller, 2020).
Teacher monitors students blog posts and gives feedback (West, 2021).
Students do discussion posts on the class Twitter page (West, 2021).
10
What are some benefits of gamification in learning?
Developing social skills (Cassie, 2021).
Students learn to be more self directed (Cassie, 2021).
Increase in student ownership of learning (Cassie, 2021).
All of the above.