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Animation EOC Questions Flashcards | StudBud
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Animation EOC Questions
Animation EOC Questions
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1
________ uses an image and applies it to the surface of a shape or polygon
Material Mapping
Texture Mapping
BitMapping
UVW Mapping
2
Low Poly is _____
Smooth Modeling
Low End Modeling
High End Modeling
Blocky Modeling
3
_______ gives the illusion of gravity, weight, mass, and flexibility of the animated object and allows more character em
Anticipation
Staging
Squash and Stretch
Slow in and Slow Out
4
Uses curves (NURBS, splines, patches, and geometric primitives) which are controlled by weighted points
High Poly Modeling
Low Poly Modeling
3d Sculpting
Curve Modeling
5
___ Are shaders that are applied to a surface to give it texture or color
Directional coordinates
Colors
Bitmaps
Textures
6
______ _______Cast rays of simulated lights in every direction and can be used to model a candle light
Point Lights
Directional Lights
Spot Lights
Omni Lights
7
____ Is the law that allows the owner of the work to have a say in how his/her work is used
None Of The Above
Public Domain
CopyRight
Fair Use
8
_______ Is like casting but has more advanced optical simulation
Ray Beams
Ray Tracing
Ray Casting
Ray Lighting
9
____ are used to create Dynamic effects such as Snow, Wind, or Rain
Particle effects
Particle Systems
Modifers
Magic
10
______ follow the laws of physics and are used to model real life gravity and motions
Paths
Lines
Restraints
Arcs
11
_____ displace and they use the RGB color to create a displacement that can be used the deform the shape
Rasterization
Bitmaps
Renders
Normal Maps
12
Used to make soft effects in animation movement like on clothes or cloths
Modifers
Subdivision
Soft Particles
Soft Body Dynamics
13
______ are used in 3d modeling and is best used for lines and motion path editing
SubDivison
Dynamic Paint
NURBS
Modifiers
14
used in particle system to control the effect of the animation and cause the animation to be more realistic
Damping
Weights
Joints
Gravity
15
Geometrical Objects in a scene with out advanced optical effects
Low Poly
Vector
Rasterization
Bitmap
16
______ uses coordinates of a surfaces geometry and applies the texture to the specific coordinates
UVW Mapping
Texture Mapping
BitMapping
Normal Mapping
17
Staging is ___________
A Stage or a set up
Ideas on a piece of Paper
position of a character and objects in an animation
A Presentation giving a clear view of an animation or idea
18
action involves drawing frame-by-frame from start to finish
Pose to Pose
StoryBoarding
Bird's Eye View
Straight Ahead Action
19
_______ used to change the speed of an animation to be linear or to use the slow in slow out principle
Time Editor
Animation Editor
Graph Editor
Video Editor
20
_____ can be created using different features in the shaders like displacement, coloring, and transparency and you can a
Shading
Modifiers
Textures
Materials
21
______ helps communicate actions to the audience by preparing them for the following action
Overlapping Action
Solid Drawing
Anticipation
Exaggeration
22
_____ is objects come to a standstill after being in motion and different parts of the object will stop at different rat
Secondary Action
Primary Animation
Overlapping Animation
Follow Through
23
______ used in animation and are used to set a movement to begin during a certain frame in the timeline
Modifiers
Key Timing
Key Frames
Sub Division
24
Applied to an object adding limits to the movement of a dynamic effect
Rigids
Constraints
Joints
Hierarchy/Parenting
25
The lighting Technique used to illuminate a subject or focus in a scene
Three Point Lighting
Surface Lighting
Two Point Lighting
Area Light